Become a world-class study program, contribute to the independence of the nation, become a reference for education, research and community service in visual communication design science in facing industry in the future.
Become a world-class study program, contribute to the independence of the nation, become a reference for education, research and community service in visual communication design science in facing industry in the future.
Values that are hoped to be inculcated by Visual Communication Design are by the following:
The targets to be achieved by the Visual Communication Design Department, Sepuluh Nopember Institute of Technology are:
1. Academic field
2. Research field
3. Field of service
4. Field of infrastructure
5. Field of human resource
6. Field of Organization and Management
1. Freelance Designer
Freelance designers are designers who work without corporate obligations. They work independently according to the client’s requirements that are tailored to their respective schedules.
2. Graphic Designer
Become a professional in designing graphics from a combination of several design elements (color, illustration, typography, etc) using design principles (keseimbangan, kesatuan, kesinambungan, dll). And becoming someone needed for the branding process of a product.
3. Advertising agency
Moving in the field of advertising – advertising to promote a product.
4. Creative Director
In some creative industries in the modern era, the creative concept of a project is very much needed. While the ability of a visual communication designer is the only one to understand the psychology of a society so that what he creates can be targeted and attractive to many people. Besides, he will be able to understand a context of visual appearance that is appropriate to apply to his project.
5. Comics
Currently, the development of the comic book industry in Indonesia is quite rapid. Being a comic bookmaker is one of the choices for those of you who love reading and drawing because it’s an evolution from an illustration to a story.
6. Animator
Animators are tasked with creating animations that spread to the world of movies, television ads to console games.
7. Storyboard Director
Storyboard Director is tasked with overseeing, reviewing, and revising the storyboards created. They must ensure the quality and efficiency of the script visualization.
8. Photographer
Photographers are people who make pictures by capturing light from the subject with cameras or other photographic equipment.
9. Game Developer
In game creation, Visual Communication Design students can play a role in digital illustration, animation, user interface, to programming etc.
10. UI Designer
UI Designer has the task of organizing and designing interfaces either web, smartphone app, or software interface. They should prioritize the ease and clarity of the interface itself to maximize user interaction.
11. Publishing and Printing
Publishing can be understood as a private business entity or an agency that publishes printed materials or readings of various kinds to be later marketed. As for printing, the term is often heard accompanying the term publication. And the notion of printing itself is the instance that prints the author’s work in physical form after previously printed by the publisher.
Course Code | Name of Compulsory Course | Credits |
SEMESTER I |
||
DV234101 | 2 Dimensional Basic Design | 6 |
DV234102 | Life Drawing | 4 |
DV234103 | Communication | 3 |
DV234104 | History of Visual Communication Design | 3 |
DW234106 | Design Thinking | 2 |
18 |
Course Code | Name of Compulsory Course | Credits |
SEMESTER II |
||
DV234201 | 3 Dimensional Basic Design | 6 |
DV234202 | Technical Drawing | 3 |
DV234203 | Typography | 3 |
DV234204 | Creativity Studies | 3 |
SM234202 | Mathemathics | 3 |
18 |
Course Code | Name of Compulsory Course | Credits |
SEMESTER III |
||
DV234301 | Visual Communication Function | 6 |
DV234302 | Marketing Communication and Advertising | 3 |
DV234303 | Research Methodology | 2 |
DV234304 | Videography | 3 |
DV234305 | Creative Copywriting | 3 |
DV234306 | Photography | 3 |
20 |
Course Code | Name of Compulsory Course | Credits |
SEMESTER IV |
||
DV234401 | Visual Communication Design Technology | 6 |
DV234402 | User Interface Design | 3 |
DV234403 | Digital Illustration | 4 |
DV234404 | Printing Technology | 3 |
DV234405 | Game Studies | 2 |
DV234406 | Visual Culture | 2 |
20 |
Course Code | Name of Compulsory Course | Credits |
SEMESTER V |
||
DV234501 | VCD Socio Culture | 6 |
DV234509 | Motion Graphic | 4 |
DV234510 | Business Ethics | 3 |
DV234511 | Branding | 3 |
Elective Courses | 4 | |
20 |
Course Code | Name of Compulsory Course | Credits |
SEMESTER VI |
||
DV234601 | DKV Creativepreneur | 6 |
DV234609 | Design Management | 3 |
UG234912 | Indonesian | 2 |
UG234916 | Applied Technology and Digital Transformation | 3 |
UG234913 | Civics | 2 |
Elective Courses | 4 | |
20 |
Course Code | Name of Compulsory Course | Credits |
SEMESTER VII |
||
DV234701 | VCD Comprehensive | 6 |
DV234702 | Practical Work | 3 |
DV234703 | Capita Aesthetics | 3 |
UG234901-906 | Religion Courses | 2 |
UG234911 | Pancasila | 2 |
UG234914 | English | 2 |
UG234915 | Technopreneurship | 2 |
20 |
Course Code | Name of Compulsory Course | Credits |
SEMESTER VIII |
||
DV234801 | Final Project | 8 |
8 | ||
TOTAL CREDITS | 144 |
Course Code | Name of Elective Course | Credits |
SEMESTER V |
||
DV234502 | Comic and Graphic Novel | 4 |
DV234503 | Digital Content Creation | 4 |
DV234504 | Corporate Branding | 4 |
DV234505 | Arcade Game | 4 |
DV234506 | Basic CG Animation | 4 |
DV234507 | Experimental Photography | 4 |
DV234508 | Packaging | 4 |
28 |
Course Code | Name of Elective Course | Credits |
SEMESTER VI |
||
DV234602 | Visual Books | 4 |
DV234603 | Immersive Creative Media | 4 |
DV234604 | Environmental Branding | 4 |
DV234605 | Serious Game | 4 |
DV234606 | Experimental Animation | 4 |
DV234607 | Cinematography | 4 |
DV234608 | Product Branding | 4 |
28 |
Below we provide Practical Work Course Guidelines which can be downloaded:
VISUAL COMMUNICATION DESIGN PRACTICE COURSE GUIDELINES
VISUAL COMMUNICATION DESIGN INTERNSHIP CONVERSION PRACTICE COURSE GUIDELINES
Below we provide a final project template that can be downloaded:
Merdeka Belajar – Kampus Merdeka (MB – KM) Activity is a learning process carried out outside the Study Program both internally at ITS and outside ITS which consists of:
The scope of MB – KM activities is 8 (eight) learning activities which include:
Village Building Activities/Thematic Real Work Lectures and Humanitarian Projects are realized through community service activities.
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