Creative Digital Media Laboratory

Creative Digital Media Laboratory

A brief description profile of the lab:  

Creative Digital Media Laboratory (MEKDI) conduct scientific research and development in the fields of design, DKV media and digital and conventional based creative content for communication purposes. Supporting students in conducting experiments, researching, and developing Visual Communication Design media and creative material, including film and videography, animation and games, virtual reality and multimedia, photography, illustration, digital printing, and packaging.

The Academic Vision 

To serve as a distinguished laboratory in research and development of knowledge in Design and Visual Communication Media to enhance the national creative industry with a global perspective.

The Academic Mission

To contribute in advancement knowledge in the fields of Design and Visual Communication Media through educational activity, research, and community service with a foundation in creativity, intellect, managerial, strategic thinking, and digital technology. 

  • VIDEO, FILM AND ANIMATION MEDIA
  • GAMES AND NEW MEDIA
  • CREATIVE DIGITAL CONTENT
  • CREATIVE BRANDING AND PACKAGING
  • SUSTAINABLE DEVELOPMENT GOALs (SDGs)
Nurina Orta Darmawati, S.T., M.Ds.

Head of Laboratory

Email: nurinaorta@its.ac.id

Nugrahardi Ramadhani, S.Sn., M.T.

Laboratory Member

Email: dhanisancok@its.ac.id

Octaviyanti Dwi Wahyurini, S.T., MAppDesArt., Ph.D.

Laboratory Member

Email: oyndwi@its.ac.id

Rabendra Yudistira Alamin, S.T., M.Ds.

Laboratory Member

Email: rabendra@its.ac.id

Kartika Kusuma Wardani, S.T., M.Si.

Laboratory Member

Email: kartikawardhani@its.ac.id

Didit Prasetyo, S.T., M.T.

Laboratory Member

Email: didit@its.ac.id

Putri Dwitasari, S.T., M.Ds.

Laboratory Member

Email: putridwita@its.ac.id

Naufan Noordyanto, S.Sn., M.Sn.

Laboratory Member

Email: naufan@its.ac.id

Andita Wibyasti Sari Putri, S.T., M.Ds.

Laboratory Member

Email: awibyasti@its.ac.id

Research :

  1. Virtual Reality Environment Modeling in Digital Animation and Game Learning
  2. Design Modelling Clay Character to Support Stop Motion Production Animation Film
  3. Construct a low-budget film using virtual set methods.
  4. Digital marketing strategy for SMEs (Study Case of Skin Kebab Chips at UD. Misscrip)
  5. Development of Learning of Hijaiyah’s letter application for early childhood as a learning tool in the former red-light district area of Dolly

Community Services

  1. Prototype of a Global Pandemic-themed Board Game as an approach  for Health Disaster using Augmented Reality Simulation.
  2. The effectiveness of the historical timeline card game for understanding history of independence in thematic learning at elementary schools
  3. Development branding for seafood processed products packaging, for SMEs in Bulak District  to enhance competitiveness and market expansion. 

 Student’s Experiment

  1. Film and Videography
  2. Animation and Game
  3. Virtual Reality and Multimedia
  4. Photography
  5. Illustration
  6. Digital Print
  7. Packaging.
  8. Digital Comic
  9. Mobile Game
  10. Card Game
  11. Visual Book
  12. Visual Identity, etc
LECTURER SCOPUS GOOGLE SCHOLAR SINTA
1. Nurina Orta Darmawati, ST,M.Ds detail detail detail
2. Rabendra Yudistira Alamin, ST, M.Ds detail detail detail
3. Nugrahardi Ramadhani, S.Sn, MT detail detail detail
4. Didit Prasetyo, ST,.MT detail detail detail
5. Octaviyanti Dwi Wahyurini, ST, MAppDesArt.,Ph.D detail detail detail
6. Kartika Kusuma Wardani, S.T., M.Si detail detail detail
7. Putri Dwitasari, S.T., M.Ds detail detail detail
8. Naufan Noordyanto, S.Sn, M.Sn detail detail detail
9. Andita Wibyasti Sari Putri S.T., M.Ds detail detail detail

Research

Community Services

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